Wednesday, October 14, 2015

MONSTERPARTS ADVENTURE/IN THE WOODS

IN THE WOODS
In The Woods is  a Monsterparts adventure.

The PDF is for sale here.

It has all the rules you'll need to run the game.

Is designed to make Monsterparts into a longer running game rather than an episodic freakout game (a first).

Also featuring:

An hex map with 64 entries.

11 magic items.

12 monsters, including the below:

Tuesday, September 1, 2015

PALADIN (HACK LOTFP FIGHTER FOR ROT)

PALADIN
be just, be beautiful, be depraved.


xp
level
feats
  HP: d8+1 dam: d8+1                
 
 feats  used to: treat a failed Saving Throw as a
 success, add another die to a damage roll, at  1
 or less HP: recover to max HP, or give one of your
 actions to an ally

 recharge feats 1/long rest; all: the first time you  
fall to 1 or less HP this session.

 1 XP:  fail a Save, kill an enemy,  survive a session
 your level in XP : Fill the War Chest,  defeat a
 Mighty Hero or  Great Monster
0
1
2
2
2
2
4
3
2
8
4
3
16
5
3
32
6
3
64
7
4
128
8
4
256
9
5
384
10
5


SAVING THROWS
stone
death/psn
breath
device
magic
15
12
17
13
16


advantages
- as a member of a vigilante justice cult (and possibly the only/last member), you get a motorcycle
-Strength Crits (Successful melee attack rolls under your Str score Crit): you go for the gore and the condition of their body stuns your target for a turn (no save)


sidekick one hired merc becomes your sidekick, a Hacker


STACK
roll d100 twice per level advance, including first. You can pick any of the first 00-45 values instead of rolling a die. You can re-pick anything you’ve already rolled if re-rolls are mentioned.  Once maxed, subsequent rolls of the value should be re-rolled.
roll thing
00-15 +1 Hit
16-25 +1 Saves
26-40 +d8 HP
41-50 +1 AC (max +4)
51-80 +d8 damage with melee weapons (max  +2d8)
61-70 +1 Str, Cha or Con, then  Wis Int or Dex. 18 max score.
71-75 +1 action in a combat turn 1/session (max 3/session)
75-80 +automatically succeed in a Cha check by acting sexy and
dangerous 1/session (re-roll, 2/session, then 3/session max)
85-90 +upon landing a crit, your radiant beauty heals d4 HP (then d6, d8,
up to d20; can split healing between any ally that can see you)
91-92 +3 saves v radiation, poison, breath, death, 1/session
(then +6, etc to  +15 max)
93-94 + overkill (any naturally successful Save restores either 1 feat or
grants 1 extra action)
95-96 +upon criting an enemy, your depravity and beauty forces all
enemies to make a morale check
97-98 +radiant skin. 1/session your beauty erupts: immune to radiation
damage or deal half your damage in radiant damage to all in melee
(re-roll pick the other option, then increase uses a session for both
until 3/session).
99-00 +1 Great Map Fragment

Monday, August 31, 2015

ARMED (D&D LOTFP Fighter hack for ROT)

ARMED
posthuman weapon fetishist
xp
level
feats
  HP: d8+1 dam: d8+1               
 
 feats  used to: treat a failed Saving Throw as a
 success,  add another die to a damage roll, figure
 out how to use a weapon you can normally carry,   
 gain an extra attack

 recharge feats 1/long rest; all: the first time you  
fall to 1 or less HP this session.

 1 XP:  fail a Save, kill an enemy,  survive a session
 your level in XP : Fill the War Chest,  defeat a
 Mighty Hero or  Great Monster
0
1
2
2
2
2
4
3
2
8
4
3
16
5
3
32
6
3
64
7
4
128
8
4
256
9
5
384
10
5



SAVING THROWS
stone
death/psn
breath
device
magic
15
13
16
14
17


advantages
-Strength Crits (Successful melee attack rolls under your Str score Crit): add as many die as you’ve extra (ie, more than 4) limbs
-Carry [your level + 1] many weapons without being encumbered by them


sidekick one hired merc becomes your sidekick, a Weapons Expert


STACK
roll d100 twice per level advance, including first. You can pick any of the first 00-45 values instead of rolling a die. You can re-pick anything you’ve already rolled if re-rolls are mentioned.  Once maxed, subsequent rolls of the value should be re-rolled.
roll thing
00-20 +1 Hit
21-30 +1 Saves
41-50 +d8 HP
41-45 +1 AC (max +2), then treat as a roll of 46-50
46-50 +d8 damage with ranged weapons (max  +2d8), then Dex Crits
55-60 +d8 damage with melee weapons (max  +2d8), then treat any
standard melee weapon as a throwing weapon
60-70 +1 Str, Dex or Con, then  Wis Int or Cha. 18 max score.
70-80 +limb (leg adds + to move, arm can wield another weapon)
81-85 one hand can wield a 2her (re-roll, 2-2hers, etc. then treat as a roll
of 70-80 until you’ve two more new arms)
86-90 + targeting gain +2 to hit at range 1/session (re-roll, +4, etc +10
max). disregard standard environmental effects (strong wind, rain,
etc)
91-92 +infravision or x-ray vision or Cerebrymn shielding 1/session
(2/session on re/roll, up to 4 times total) (can choose 2 of 3
options)
93-94 + aerial bombardment (organs on your back dilate and spit missiles  
auto hit (save v Breath halves, any target within range 1/session)
95-96 +hidden holster (hide a weapon or anything standard weapon-
sized on your person,  and it’s undetectable, doesn’t encumber)
97-98 +Prayer of the Prince of Gears (restore a synth bathed brain to
life)
99-00 +1 Great Map Fragment (Great Map: roll d6, add your fragments.
At a 6 or more, you’ve found the Treasure of your choice, GM has
to make some place for you to find it)
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